

- #FLASH ACTIONSCRIPT 3.0 PLAY EMBEDED SOUND IMPORT HOW TO#
- #FLASH ACTIONSCRIPT 3.0 PLAY EMBEDED SOUND IMPORT CODE#

View 2 Replies Actionscript 3 :: Use Object From A Lazy Loaded Swf File If The Class Definition Needs To Be Changed? Jun 21, 2011 Trace(e.) gets me the MainTimeline, and trace(e.) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
#FLASH ACTIONSCRIPT 3.0 PLAY EMBEDED SOUND IMPORT CODE#
Here's the code from the class definition file: Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Basically, I have a button in the main timeline that makes a HUD appear. I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file? View 1 Replies Actionscript 3 :: Access Main Stage From Class Definition File? Mar 22, 2010 But then I get a "null object reference." error. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. When i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code: "Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton." I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error: I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage. I then edited the button so that it had 4 different button states and a text layer on top. I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). View 3 Replies Actionscript 3 :: Accessing GUI-created Elements In A Class Definition File? Mar 18, 2010 I want to know of much of the song has been played and how much more is left. I am using import import But the PROGRESS event gives theprogress of loading of file. I have to play a sound file and show the progress of the sound file being played. View 1 Replies ActionScript 3.0 :: Play A Sound File And Show The Progress Of The Sound File Being Played Mar 16, 2009 I also tried declaring a "loader" variable, and then setting my sound variable to = my load variable, but that didnt work either. View 0 RepliesĪctionScript 3.0 :: Simple Load Sound Within A Class File? Nov 19, 2009ĭoes anybody have a simple "load sound" example to show me the proper way to load the sound within a class file?ġ067: Implicit coercion of a value of type String to an unrelated type :URLRequest. If it increases from 1 to 2, the sound plays ONCE again.
#FLASH ACTIONSCRIPT 3.0 PLAY EMBEDED SOUND IMPORT HOW TO#
I need to know how to code for "if the score increases by any value." So, if the score goes from 0 to 1, the sound plays ONCE. I know the normal way of doing this, but Flash MX rejects that syntax, so there must be some special way of using sounds in a class file. I need to know how to load and play a sound from within a CLASS definition file. ActionScript 2.0 :: Load And Play A Sound From Within A CLASS Definition File? Aug 3, 2009
